This page contains examples and information about my work in game and immersive audio production/implementation. The first video below is a sound design demo reel featuring some of the sounds I've created for various games on Mobile, Mac, and PC platforms. The sounds in the demo include several categories of sound production elements such as: environments, ambiences, foley, UI interfacing, and more. Games in this video include Lars Speedwagon's Shove Pro (Mobile), Alphabeats (Mac and PC), and Nevermind (Mac, PC, VR).
The second video is a walk through of my final project for MTSU's Immersive Audio graduate class (headphones recommended). This project was created by myself and Benjamin Warsaw. The project is entitled "Hey, I Heard That!" As a hotel patron, you go down to the club in the basement and hear a comedian bombing with horrible jokes. As you approach different patrons, including the comedian himself, you begin to hear the thoughts of that person over everything else happening in the environment. For this project, I was tasked with creating the scene in Unity (including environment, animation, player controls, etc.), creating sound effects for the bar/club, and implementing all sounds and dialogue in Wwise (including creating the ducking system to allow "thoughts" to sound above everything else). Dialogue scripts, voice over performances, and voice over recordings were done by Ben. Below this video are some screenshots of the Unity build used for this project.
This section does not include any of my music compositions or productions. This section strictly focuses on sound design for games and immersive audio workflow/implementation with game engines and middleware.